Hi all
I have a such scene:
http://i540.photobucket.com/albums/gg324/MasterBLB/PositionBug1.png
Now I want to cast a ray from camera straight forward to find a visual center point on my Earth.I do it by code:
RaycastHit hit;
Ray ray=Camera.main.ScreenPointToRay(Camera.main.transform.forward);
Physics.Raycast(ray,out hit,float.PositiveInfinity);
Vector3 center=transform.InverseTransformPoint(hit.point);
(Camera is rotated by 180o,but that does not infuence results as I made a check)
Yet this gives me unbelievable results,like (-8000,-8000) while something like (600,-0.75) is expected...What's wrong with my code?
Moreover,I tried to use Debug.DrawRay() to check how really the ray is cast,but the ray was not visible,no matter if I set "gizmos" option or not :/
↧