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Weird coordinates when cllicking on collider and convert to mesh point

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Hi all I'd like to find clicked point on my mesh.I wrote code: void OnMouseUp() { RaycastHit hit; if(Physics.Raycast(Input.mousePosition,transform.position,out hit)) { infoText.text="hit on:"+hit.point.ToString(); } } well,it works but it gives me coords in world space,not mesh ones :/ I read docs,make research on this forum,ask few questions and find out that such shoud convert world's hitpoint coordinates into mesh local: infoText.text="hit on:"+transform.InverseTransformPoint(hit.point).ToString(); But this gives me unacceptable results-if I move my mouse cursor about a centimeter in any direction I still get the same coordinates :/ Such issue does not appear if I check the point in world's space-change mouse position even a milimeter is noticeable and gives other point coords. Who knows what can cause the issue?

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