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Convert vector in world to mesh

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Hi The question is related to: http://answers.unity3d.com/questions/140978/raycasting-from-center-of-spherecollider.html I can obtain hit point,but in world space,and I need it in space of the mesh.How could I do such?I tried RaycastHit.barycentricCoordinate,yet those values seems not right :/

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